Elliot Curtis's Blog: elliotcurtis
Well, the summer just won’t end, which suits me fine. Just when you think it’s over, it pops back up for one more go like a slasher in a horror movie.
Which is great. It means the games I said we would release “in the summer” still aren’t late.
And if they are, it’s not my fault. Honest.
We have 3 projects finished, but for various reasons they won’t be out for a week at best.
Moto X and Destroy More Cars will be the first off the blocks.
Any day now, I promise.
Red Code 3 might take a while though. Although it’s finished, it needs a sponsor.
Sometimes finding a sponsor takes ages, but it can take longer.
I’m trying to speed the process up, ‘cos I really just want to deliver this one to the players as soon as I can.
I’ve played it to death myself now and I’m very, very happy with it. I also played Red Code 2 this morning for a comparision and there just isn’t one.
Don’t take my word for it though- you can watch me playing if you like. I know it’s not the same as playing it and it IS a complete spoiler, but it’s all I can offer.
http://www.screencast.com/users/makingfungames/folders/Default/media/6a0f4954-d03f-4498-bb5a-bfb7e097c59c
I know, you want to PLAY it. Believe me, I want you to play it too. Nothing would make me happier.
But, like me, you’ll have to be patient.
In the meantime we’ll all have to just find something to keep us busy until then.
With all these projects coming to an end, it’s time for me to knock out a few design documents. Maybe even create a schedule for the next few months.
Deathracers 2 is around the corner too, then it’s a mystery.
I В do plan to be more prolific between now and Christmas.
**SPOILER ALERT **
Unfortunately there is no such thing as Santa (sorry). So I need to start saving for presents.
As a small treat for my kids, I’m going to let them both star in my next game.
Well, my next 5 games to be exact.
I’ve already starting work on the design for a 5 part episodic adventure. Hopefully we can produce an episode every month. It’s something I’ve done before, with the “Phantom Mansion-Spectrum of Souls” series, which was pretty successful.
As well as that, I’m hoping Moto X does well enough to warrant a sequel.
Plus another game featuring bikes that will also work very well on Android, A version of Deathracers for XBNA and something I’m calling “Rico the Space Ninja”.
Oh, and a cute little match 3 game for the ladies.
So hopefully, there’s gonna be lots of presents this Christmas after all, for the whole В family.
I don’t know how or when, but I’ve a feeling that horses are going to feature in our portfolio before the end of the year too.
I was at the Dublin Horse Show a few weeks back and it put me in a very Equestrian mood. So, I reckon a sensible Horse game produced in tandem with a completely stupid one would be a good idea.
This schedule is gonna be pretty ambitious and I think I’ll need to recruit at least one new development team. Which means playing more games and finding some new talent.
So I’ll be checking out Newgrounds to see if there’s any platform games featuring a Ninja on horseback. In space.
Then I’ll start doing some proper work. I promise.